I have never really heard much chatter about Gusto, aside from people saying they don’t like him…I have used him a lot in my blind playthrough and actually really like him. Then again, I tend to be both a boomerang and weather fan, so maybe that has something to do with it.
Gusto’s primary attack, Traptanium Boomerang, is straight forward and simple. It deals 80-120 2-3x. If you tap the primary attack button while it is out, the boomerang will return quicker. Inhaler is his secondary attack. It allows you to inhale enemies (16-24 damage) and then spit them out. Your impact exhale does one instance of 64-96 and if you hold it down, you can deal 16-24 multiple times over about 8 seconds, which is also how long you can hold inhale. They combine for a good tandem in my opinion and each one has pretty good range.
The Breath of Life seems more like a Soul Gem to me. It allows you to inhale enemies AND gain HP. However, it is the amount of HP you gain that strikes me as “soul gem” territory. I expected 3-8 to the range, and was shocked to see +20! That means 5 enemies can regen 100 Health! Nothing to argue about with this being our first base upgrade! Twistin’ in the Wind is Gusto’s tertiary attack. You can press, or hold the button and do 2 or 3 counts of 33-49 respectively. This is a cool move just because of how fun it looks. Electro-Rang is up next and it really delivers. This is a progressive, charged attack. You have three tiers of damage based on the hold time: 1 Second=104-156, 2 Seconds=136-204, and 3 Seconds=200-300! That is a lot of damage! Plus, if you have to stop short of a full 3 seconds, you’ll still deal damage greater than the original 80-120. Lots of Lungpower is hard to document as I saw no change in the inhale damage, exhale damage, or duration of inhale and exhale. That said, I assume you can simply hold more enemies, which might come in handy when you spit them out.
Gusto’s Air Ace Upgrade Path addresses the Traptanium Boomerang. Boom-erang is a three-fold enhancement! The regular boomerang throw goes from 80-120 to 100-150. The Electro-Rang also sees increases across all three tiers: 1 Second=130-195, 2 Seconds=170-255, 3 Seconds=250-375. Lastly, and not advertised or mentioned is the fact that our tertiary attack, Twistin’ In the Wind, will now deal 66-99! This is a really big deal because the 33-49 doesn’t even change on Dizzy Destroyer, a path dedicated to the tertiary attack! Next up we have Rang Me Like a Hurricane. Anytime the boomerang hits an enemy, it will spawn a mini hurricane that lasts about 8 seconds and does 15-22 damage. Boomerang Buddies finishes the path off and allows you to have up to 3 orbiting Boomerangs that act as a shield. They deal 10-15 damage and run for 25 seconds each if they take no damage. If you have 3 active and trigger a 4th, the previous three will shoot out in all directions. Sadly, there is no “boom” factor, but they will still do the same 10-15 as when they orbit you.
This path focuses entirely on the tertiary attack Twistin’ In the Wind. Spin Like the Wind takes the short life cycle of Twistin ‘ in the Wind and ups it to 8 seconds. Furthermore, when you hit enemies, you now spawn mini hurricanes. Just like in Air Ace they seem to last about 8 seconds and deal 15-22 damage. They move very quickly, but also erratically. Shocking Twist lets you shock enemies. Shockingly (pun not intended) this seems to not register any additional damage, but looks to slow enemies down a little bit. Oddly enough, the base attack is still doing 33-49 like when we first got it. Lightning Ball is really the highlight of this path. You now instantaneously turn into the Lightning Ball and have a run time of 11 seconds. In this state you can move very fast! You do the same 33-49 damage, but the lightning ball will trigger electrocution and hurricanes as you roll thru enemies.
Boomerang’s 4 Breakfast seemed like it would favor Air Ace, but that was not the case. Both paths do the same damage with this Soul Gem. In order to execute it you need to throw the boomerang and then inhale it. You will know this happens when you don’t see your boomerang and Gusto’s belly is swollen. Upon exhale, the boomerang registers a hit of 160-240 and then lets you hold exhale for a familiar 8 seconds, but at a greater damage rate of 64-96!
Gusto Attack Damage (Click to Enlarge)
I am not quite sure why more people don’t seem to talk about Gusto, but I suppose that is the fate of a few characters each game. Dizzy Destroyer is unique and a lot of fun. You can obliterate groups of weaker enemies and seriously weaken heavier hitting foes. Once your times is up, you just head back into it. There is no reason to NOT be in Lightning Ball if you select this path. The only exception would be if you are critically low on health and need to regen some HP via Inhale. This is the path for you if you like speed, simplicity, and/or don’t see yourself using the boomerang or inhale much. Air Ace is the path to take if you are a boomerang fan, or enjoy the spectacle that is inhaling and spitting out your opponents. I personally prefer Air Ace and not just because I like the boomerang. Air Ace offers nice damage, a defensive ability, and actually increases the tertiary attack’s damage numbers! It is mind boggling that Dizzy Destroyer maintains the same 33-49 the entire path for the one attack it is focused on! I think Lightning Ball is great, but wouldn’t you like it better if you were doing 60-90 damage? I also find it somewhat odd that the electrocution doesn’t do damage over time to enemies. I see a lot of potential for Dizzy Destroyer and feel like it was cut short on that front. I will continue to maintain that you can wreck a lot of enemies with Lightning Ball, but for something the encourages you to use 1 attack exclusively, I would have expected something more in terms of a damage count exceeding the debut numbers in our base upgrades. That said, I would overall recommend Air Ace, but if you love the look of Lightning Ball, or just don’t like the primary/secondary (or feel that they are good as is), then you will not be disappointed with Dizzy Destroyer. I can’t stress enough I like the path, but I find it very odd that the 33-49 perpetuated thru all the upgrades and electrocution was so lackluster. As nit-picky as that sounds, I played around with both Gusto’s after the upgrades and took Dizzy Destroyer up a few levels just rolling thru enemies, lol. I’d l just prefer to do so at a higher damage number.