Monday, July 10, 2017

July 2017 Channel Update with Shotgun Farmers



 Hey Everyone,

If you are reading this, you probably took the link in the video...you are smart...you can read this in FRACTIONS of the time it would take to watch the video (there really are some great kill streaks in there tho!).

This video kind of sucks...I wanted to combine a Channel Update with gameplay and apparently I should have recorded the gameplay with no commentary and then voiced over it, live and learn.
That said, we did get a lot of sweet kill streaks!
This video is actually a perfect representation of my current predicament.  Work has been insanely busy and as such my already sparse free time has really dried up.  I always like to upload 2 videos a day to allow for more diverse content and simply to progress thru playthrus a bit quicker.  As things stand right now, and at least for a few more weeks, 1 video a day remains the most likely scenario.

Minecraft
-Wiisdom Texture Pack by BlackPants: Look for a Showcase Soon!
-Wiisdom Plays: Cool Projects, Lots of Time Invested Off-Camera
-Minelogix: Adding New Members, If Interested Apply; Will do Collabs Soon!

Skylanders
-Still need Chompy Mage and Lost Imaginite Mines + Ro-Bow
-Plan to do APs and levels up to Kaos
-Skylanders Research for all Sensei
-Final Battle with Kaos
-Skylanders Research for Imaginators
-Gamercore Grind?
-Maybe Racing

Nintendo
-I would have been uploading MK8 and Breath of the Wild and more, but with the time constraints, it isn't prudent to have to record, upload, and then wait a week to get vids approved for release...When things slow down, I'll get back on it.

NBA Playgrounds
-Will continue and mix in with daily vids

Forza Horizon 3
-Will continue and mix in with daily vids

Commander Keen Secret of the Oracle
-Near completion, stuck in a secret level :s

Stardew Valley
-Will resume eventually; I love this series and like it as a "2nd video"

Hidden Folks
-Plan to complete and then replace with another recent pick-up

Steam Summer Sale
-I picked up what I hope will be some great titles that should keep me busy for quite some time!

Live Streams
-Most likely going to spend more time on Mixer, with some still taking place here on YouTube

Thursday, July 6, 2017

Minelogix Stream Team on Mixer!

Hey Everyone!

If you feel like reading, go right ahead...if not, just take this link to get a feel for the Minelogix Stream Team on Mixer!  It is obviously a work in progress, but I think it has a lot of potential.

Team Minelogix on Mixer!


This is something I have been meaning to do for quite some time...


Beam, a streaming site I really liked the interface of, was purchased by Microsoft awhile back and more recently had a revamp and name change...the site is now known as Mixer.

Mixer, which kept the interface I love so much, is integrated into both Xbox One and Windows (PC) streaming.  This is a very nice asset and makes streaming much more accessible for those outside the loop.

In addition to very low latency (ie you are much closer to the real time action), Mixer introduced a really cool "co-op" stream where you can have up to four people streaming on the same channel.  Case in point, if myself, BlackPants, Omenix, and Cellcia were all on the Minelogix Server and streaming to Mixer you could go to any one of our channels and watch all four perspectives...pretty cool, huh?!

Likewise, their pleasant User Interface allows VIEWERS to earn "Sparks."  Sparks are an on-site currency that you literally earn while you watch streams...doesn't that make sense?  When a streamer "goes interactive" you can use your Sparks to cheer them on and highlight comments etc.  It is like Twitch, but you didn't have to shell out cash.

In addition to this making streaming more fun for the viewer AND streamer, I like the setup.

I streamed once on Beam when Twitch was acting up.  My only real complaints remain the lack of a direct export to YouTube and the lack of a video editor/highlight tool.  To the best of my knowledge, both are said to be in the works.

As many of you know, I had long touted how much I liked the Beam interface and wished more people would try it...well, that shot in the arm came when Microsoft began integrating it into their consoles.




On the flip side you have Twitch.  I primarily stream Skylanders there and they give the game NO LOVE.  I'm not talking about featuring it ahead of Overwatch, Hearthstone, or Player Uknown's Battlegrounds...I mean that Skylanders doesn't even get game art!  Seriously!  Out of all the games, only Giants has proper game art.  That is pretty sad imo.  Twitch also tends to be a little over-reaching for myself and many others.  When you are partnered you basically have to sign off that you won't stream elsewhere (see also YouTube and a few other outlets).  While I liked the idea of diversifying when I began on Twitch, I streamed regularly for years and only mustered 100+ followers.

I polled viewers (on YouTube of course) and they tended towards preferring YouTube by a wide margin.  Granted, when I had started, YT streaming wasn't really a thing.  I tried it out (due to Twitch pushing some things I don't agree with) and instantly had not only more viewers, but a very common comment of, "Hey, I never knew that you did live streams!"  Freakin-a!  All those years, people would have watched, but didn't know I streamed on Twitch.  I did my best to make it obvious...end slides on videos, links in description boxes, and of course tweeting.  Still, if you are embeded in the YouTube eco-system, you might still remain oblivious to my outside dealings.  This is an obvious advantage to streaming on YouTube.

However, there are still a few shortcomings there.  Anytime I stream a Nintendo game...it is a copyright nightmare!  Despite being a member of the Nintendo Content Creator Program, the games get flagged immediately and a series of 14 or so e-mails heads your direction.

I still, for whatever reason, have not figured this out, but when I stream games from the Big N, they wind up archived very weirdly.  If I do NBA Playgrounds, it goes right to my Video Manager and is ready for release as soon as it processes.  The Nintendo games are filed away to the point where sometimes I can't get to them.  Then when you do, and you want to edit them into smaller clips for a couple of videos (ie dividing 2 hours of Mario Kart into 4 videos, or a month of Animal Crossing into weekly installments) you have to deal with their Video Editor.  It isn't bad, but it certainly ins't good.  Twitch does have the slight edge here, although with any effort at all, YouTube could (and should) easily over take them.

With that said, I really want to stream Mario Kart and Yoshi's Wooly World, and more Breath of the Wild, but it is a total pain to deal with that on the YT side.  This is where Mixer may come in...

I haven't tried it yet, but as soon as things slow down I hope to stream a little Nintendo action to Mixer.  I will then try downloading it and editing it before uploading (totally not ideal for someone like me with bad internet), but having a local copy to edit will save TONS of time over YouTube's lackluster video editor.  It just sucks that the quality of the stream still won't be great (see also my bad internet).

It sucks to leave years of streaming and those hard earned 100+ followers on Twitch, but instead of just sticking to games, they tend to feel the need to push divisive social/political agendas, and I have a hard time tying myself into that mess.  Plus, I haven't forgotten that Amazon totally screwed me over on Mario Kart 8 Deluxe and their "guaranteed day of release delivery."  If you didn't know, Amazon bought Twitch fairly recently.  And yes, in the past I was a proud proponent of Amazon, as they have continued to grow, however, I feel that the customer service I admired early on has become increasingly lack luster...I hope that changes as they are a great source for some hard to find products.

Ironically, I actually think I'd qualify for the new Twitch affiliate program.  That said, I've never been all about the money (YouTube added Super Chat to their live stream interface to combat Twitch and I have yet to see someone use it), and I really, really don't like the way Twitch handles it.  The thought of someone paying real money for glittery bits to throw in my beggar's cup is just kind of weird.  It makes a donation to show your support/appreciation for the streamer into more of a, "Oh you poor thing" as you drop change in a cup.  Most people don't argue with free money, but I just find the whole setup odd, and I'd much rather have people rewarded for watching the streams in the way Mixer has setup.  Also of note, no one really seems to donate on YouTube, it is like it is frowned upon because everyone just assumes if you are making videos on YouTube, you are an undeserving millionaire.  I don't get that as it couldn't be farther from the truth for 99% of YouTubers, particularly gamers, but whatever.  On Twitch, people throw money around like it is a requirement.

Mixer just fits my style so much better than Twitch.  You watch the stream, you get on-site currency (see also: FREE) and then YOU can use that to interact with me.  Why does no one else do that?

I still plan to stream on YouTube, but I am wanting to try a few games out on Mixer. If it is a pain to download footage, edit it, and upload it to YouTube, I might change course a bit...but tentatively I am thinking about trying to stream Minecraft, Forza, and possibly some Nintendo titles to Mixer.

Again, way back when I started on Twitch (I remember when it was Justin.tv btw), my idea was to diversify from YouTube in the event things went downhill...well they did and my efforts to diversify were for nothing.  Everyone always raves about "the Twitch community" but I honestly just felt like I was just streaming...and my viewers were about 99% subscribers from YouTube (again, a lot of this has to do with the games I play and the fact that they'd be buried on the Twitch listings, but still...if a Triple A game from Activision, a major publisher, can't get game art, I don't think they really care about myself, or anyone else streaming Skylanders.

All that aside, Mixer being tide into the Microsoft family of services appeals to me...Microsoft has Minecraft and Forza, so it makes sense to start there and see how it goes.  Again, I might also do some Nintendo action on Mixer to avoid a round of copyright emails.  I wish my internet was on-par with others, but it isn't so I can't do super HD streams. I max it out for what internet I have and then take it in stride.

That said, as of now, early morning July 4th, 2017 I have set up a Minelogix Team page on Mixer and I hope to give it a go with some other members.  It just makes sense given the built in integration and I am hoping it is optimized so I might be able to squeeze out 720 HD for the streams.

As always thanks for your support!  If my internet continues to suck, I'll just keep on recording offline and uploading as I've done for years...if something pans out on this front hopefully I can stream a little more frequently again.

Hope you all have a great Independence Day!

Thursday, June 22, 2017

Minelogix SMP Welcomes Hedidit to the Server!

Boom!  New Minelogix SMP Member!

Join us in welcoming Hedidit4321 to Minelogix SMP!  You may recall him from Minelogix UHC Season 2!  Be sure to check out his channel!
Hedidit's YouTube Channel


You can see his extremely well crafted introduction video as well as
a really quick server tour down below!

Thursday, June 8, 2017

Activision 2017 E3 Press Release: Crash Bandicoot N. Sane Trilogy, Call of Duty World War 2, and Destiny 2

FOR IMMEDIATE RELEASE

ACTIVISION SHOWCASES BLOCKBUSTER LINEUP AT ELECTRONIC ENTERTAINMENT EXPO 2017

Worldwide Reveal of Multiplayer and First Multiplayer Gameplay Premiere for 
Highly-Anticipated Call of Duty: WWII

Destiny 2 Presents All-New, Action-Packed Story and Hands-On with Cooperative and Competitive Multiplayer Activities for a Global Community

Crash Bandicoot® N. Sane Trilogy Remastered in HD for the 
New Generation and Nostalgic Fans

SANTA MONICA, Calif.—June 8, 2017 – Activision is set to kick off this year’s Electronic Entertainment Expo (E3) with global debuts from the industry’s leading franchises. Beginning Tuesday, June 13, at the LA Convention Center, attendees will experience the first gameplay premiere of Call of Duty®: WWII multiplayer, the new character-driven story and activities of Destiny 2, and the reimagined and beloved Crash Bandicoot® N. Sane Trilogy.

“Some of the most talked about and highly anticipated entertainment experiences of the year aren’t playing at your local movie theater, inside a stadium or on the airwaves; they are happening at E3, as interactive entertainment takes center stage of pop culture,” said Eric Hirshberg, CEO of Activision. “And we are thrilled to be front and center with two of the most hotly anticipated games of the year, Call of Duty: WWII and Destiny 2, both of which will be playable at E3. We’ve been pouring our hearts and souls into these games and we can’t wait for our fans to get their hands on them!”

Call of Duty: WWII marks a return to the fast action, grounded roots of Call of Duty®.  E3 2017 celebrates the world reveal of the all-new multiplayer.  Developed by Sledgehammer Games, Call of Duty: WWII offers a host of new Multiplayer modes, features and gameplay innovations set in iconic World War II locations in the European theater of war. 

Players will enlist in the conflict by selecting from five iconic World War II Divisions, in a fundamentally new way to invest in your multiplayer career. Join the Airborne Division, the first to the fight, where you move fast and stay quiet; the Mountain Division, where a sharp shooter focus is precise and deadly; the Infantry Division as the tip of the spear; the Armored Division, which brings the heaviest firepower; or the Expeditionary Force who is packing heat with incendiary shells. In addition to the core Multiplayer experience available for hands-on gameplay at E3, players will also play War Mode, developed in partnership with Raven Software, a narrative-based mode pitting Allied versus Axis soldiers in team-driven battles for key strategic objectives. 

Call of Duty: WWII multiplayer also features Headquarters, a franchise first reimagining of the Call of Duty Multiplayer ecosystem, giving the community entirely new ways to connect, compete and engage. 

Call of Duty: WWII pre-orders at participating retailers include access to the Private Beta, available first on PlayStation®4, scheduled for later this year. At E3, players can get their first PS4 Pro hands-on experience with the new Multiplayer at the Activision booth #1001 in the South Hall and in the PlayStation booth #4322 in the West Hall.

Following the epic, global Destiny 2 Gameplay Premiere which took place in May, Activision and Bungie will showcase Destiny 2, providing an array of hands-on experiences for attendees where they can play the all-new story campaign as well as competitive, and cooperative multiplayer gameplay.  In addition, the playable debut of a brand-new Guardian subclass, the Arcstrider Hunter, will be available, whose “super” ability is to summon an Arc-empowered staff to be used for close-quarters melee combat. Attendees are invited to play Destiny 2 on PS4 Pro in the Activision booth #1001 in the South Hall and PlayStation’s booth #4322 in the West Hall, and on PC in NVIDIA’s booth #5230 in the West Hall.

Crash is back, as Activision is rolling out the orange carpet at E3! The iconic marsupial of gaming will make his appearance at E3 where players can play new levels in HD from the remastered Crash Bandicoot® N. Sane Trilogy. More innovations to the franchise will be announced at the show, and players can experience the fun first-hand by visiting the N. Sane Crash Experience in the South Hall lobby for hands-on gameplay, photo opportunities and daily giveaways.

Activision is a wholly-owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), Activision’s E3 2017 slate includes:

Call of Duty: WWII – In development by Sledgehammer Games, Call of Duty: WWII takes the franchise back to its roots in a bold cinematic experience that captures the unforgettable heroism of the soldiers who fought together in a war that changed the world forever. Call of Duty: WWII is scheduled for release on November 3 for the PlayStation 4, Xbox One, and PC, and is not yet rated by the ESRB. For more information, visit: http://www.callofduty.com, http://www.youtube.com/callofduty or follow @CallofDuty on Twitter, Instagram and Facebook. 

Destiny 2 — From Activision and Bungie comes Destiny 2. In the cinematic, story campaign of Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by Dominus Ghaul, and his elite army, the Red Legion. Every player creates their own character called a ‘Guardian’, humanity’s chosen protectors. As a Guardian in Destiny 2, players must master new abilities and weapons to reunite the city’s forces, stand together and fight back to reclaim their home. New and existing players will experience gameplay innovations to the world including a dramatic story campaign, new destinations to explore, “Guided Games” bringing players together, and more. Destiny 2 will be available on PlayStation®4 systems with additional, timed exclusive* content, Xbox One (PlayStation®Plus or Xbox Live Gold subscription, respectively, required for significant features), and for the first time-ever, available on PC at retail and as the first third-party game to be offered digitally via Battle.net®, Blizzard Entertainment's online gaming service. Destiny 2 is currently Rating Pending (RP) by the ESRB. For more game information, visit http://www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at http://www.Bungie.net, Facebook, @Bungie on Twitter, and http://www.twitch.tv/bungie on Twitch.

Crash Bandicoot® N. Sane Trilogy — Players will spin, jump and wump in visually stunning Fur-K and PS4 Pro HD graphics as they take on the epic platformer challenges and adventures from the three remastered Crash games that started it all: Crash Bandicoot®, Crash Bandicoot® 2: Cortex Strikes Back and Crash Bandicoot®: Warped. In development by Vicarious Visions, Crash Bandicoot® N. Sane Trilogy is launching June 30, 2017 for the suggested retail price of $39.99 and is available now worldwide for pre-order on PS4 and PS4 Pro. For more information about Crash Bandicoot® N. Sane Trilogy, please visit http://www.crashbandicoot.com or follow @CrashBandicoot on Twitter, Instagram and Facebook.

Thursday, May 11, 2017

NBA Playgrounds Playlist

NBA Playgrounds (Nintendo Switch)
Release Date: Tuesday, May 9th, 2017

Boomshockalaka!

One of my most anticipated games this year was NBA Playgrounds.
I picked it up on the Switch in order to be able to play both 
at home, and on the go.  So far it has been fantastic!

I was a big fan of NBA Jam and grew up in the 90s so the game
is a welcome addition to the current landscape of games while 
providing me a bit of nostalgia!

Here is my complete playlist for NBA Playgrounds...enjoy!

Wednesday, May 10, 2017

Minelogix UHC Season 2 Playlist

Minelogix UHC Season 2

Scenario: Random Teams of 3
Organized by: BlackPants
Intro by: Kairos
My Team: Purple - Kqvn and Hedidit

Here is my playlist for Minelogix UHC Season 2!  
New episodes will upload every other day until the season is complete...Enjoy!

Tuesday, April 25, 2017

Xbox Design Lab Custom Xbox One Controller Showcase


Unboxing & Overview


What: Xbox Design Lab Custom Xbox One Controller
Where: Xbox Design Lab (https://xboxdesignlab.xbox.com)

How Much: $64.99 Sale Price (MSRP $79.99)
Laser Etching: $9.99
Shipping: FREE
Lead Time: 1 Week from Placing the Order until Delivery!

So, no need to beat around the bush...this is definitely somewhat of a luxury purchase.  You can comb around online and find new, standard black or white Xbox One controllers for around $45 if you are diligent and catch a break.  The standard issue price is $59.99.  

If you step up to the "custom" designs from Microsoft you will find that prices can range from around $50 on closeout pricing up towards $75, with $69.99 being the MSRP.  These include the Dawn Shadow, Ocean Shadow, Dusk Shadow (loved that one!), and the special issue stuff like Winter Forces, Gears of War, Halo, etc.

Basically, you can go standard for $60, special edition from Microsoft for $70, or custom from the Design Lab for $80.

I was at a point where my left analog stick got so bad, a new controller became mandatory.  I will admit, I had my eye on the Dusk Shadow controller for a long time...sadly, they are no longer in production and the resultant stock is basically scalped.  The Ocean Shadow, Blue, and White controllers all appealed to me, but for just slightly more I could go full custom...If you know me, that means I will save the money and take the off the shelf option and keep $10-$20 in my pocket.

However, as fate would have it, Xbox ran the first ever sale on Design Lab controllers.  The offer was $15 off which brought the $79.99 down to $64.99...$5 less than any of the "Shadow" controllers, and only $5 more than a plain-jane Black, or White controller.

Since I do this as a side hobby, enjoy showcase videos, and came up with a design I liked well enough to justify spending the money...I went with their sale and now have this beauty in-hand!

It seems slightly lighter than my original Xbox One controller, has a very subtle texture to the back (which I like), and most importantly has a left analog stick that doesn't track straight up, lol.

My build broke down as follows:
Body, D-Pad, and Thumbsticks: Photon Blue
Bumpers & Triggers, Back: Robot White
ABXY + View & Menu: Black on White

I wanted to do Gray on White for the Buttons, but in the preview it looked a bit washed out...I think the high def preview on the following page would have better showcased it, but I had already decided on the White on Black.

Overall I think it turned out great!  I liked my creation well enough to justify the additional $9.99 to add "1ofWiisdom" laser etching on the front.  I figure if it ever gets stole, the pawn show buying it should raise eyebrows, or assuming the thief is a fan of my design and keeps it...will at least have to deal with it having my name on it, lol.  It was tempting to leave the "Your Message" that is the default prompt, but I held out and went for my YouTube username.

Given the sale, I was able to score a true custom controller, complete with laser etching for just under $75...not a bad deal given the pricing nowadays!  

The Design Lab is definitely a cool service, and I'm glad I got to finally create and order a controller.  I placed my order early Monday morning (the last day of the sale), and got the controller exactly one week later.  That is way faster than expected and I can't complain about that given it was also FREE Shipping.  The $10-$20 you save there can't be forgotten either.

Moving forward, should I ever have the left analog stick fail again, I would be hard pressed not to go custom thru the Design Lab again...I might hold out for a sale, but it is hard to argue with picking your colors and having your name, or Gamertag etched in the controller!  It would be great to see Nintendo and Sony follow Microsoft's lead and allow players the option to expend a little more for their controller and having something very cool to enjoy and show off!

Let me know what you think of my design and feel free to post up some of your creations...especially if they are in hand!  That said, here are a few glamour shots from my build: